Oreo Triggers provides a framework for compiling Staredit triggers. It adds modularity, intuitive triggering, EUD, Switch and Deathcounter variable support, helps you manage your resources and allows for custom built actions and conditions.
uuugggh
Oreo actually turns me on
most efficient way to make a map ever
-samsizzle
Oreo gives the user variables (called Deathcounters) by allocating and handling the unit death table behind the scenes.
$P1 = new Player("Player 1");
$spawnTimer = new Deathcounter();
$P1->_if( $spawnTimer->exactly(0) )->then(
Display('Spawn timer set to 10 seconds'),
$spawnTimer->setTo(10 * 12)
);
$P1->always( $spawnTimer->subtract(1) );
Calculations that take thousands of triggers can be done in a single line with the built-in math library
$angle->getAngle($originx, $originy, $destx, $desty)
Provides access to custom conditions by reading from buffer overflows (EUDS)
# not available in vanilla triggers
$P1->_if( $unit->isLockedDown() )->then(
ClearText(),
Display("Your unit is irradiated!")
);
Allows for nested trigger logic
$Players->_if( $unit->enters($shop) )->then(
Display("Welcome to my shop!"),
_if( $visited->is_clear() )->then(
Display("There's a one time entrance fee."),
$gold->subtract(5),
$visited->set()
),
Display("You're always free to look around!")
);
- Install a local php server (e.g. MAMP)
- Clone or download the Oreo Triggers repository and place in your server's public facing folder (e.g. www, public)
- Create a php file for your Oreo project in the same directory and require the Oreos initialize file
<?php require_once('oreo-triggers/initialize.php');
This file (on the subsequent lines) is where you'll right your actual Oreo code.
- Run your php server and visit your project file in a web browser (e.g. localhost/project.php) to compile.