/D3DQuakeX360

Port of Quakespasm/GLQuake to XBox 360 using FakeGL

Primary LanguageC

D3DQuakeX360

This is a port of Quakespasm/GLQuake to XBox 360 using FakeGL

Current Status:

  • Getting some screen tearing that needs to be addressed (not simple vsync issue)
  • Need to explore speed optimizations, as Quake is mono threaded it could be better (still very playable)