britzl/defold-input
Simplify input related operations such as gesture detection, input mapping and clicking/dragging game objects
LuaMIT
Issues
- 1
- 0
Setting FixedTimeStamp=30 and UpdateFrequency=60 breaks the Cursor module. Is it ok?
#47 opened by ProgrammingLife - 0
- 3
Multi touch gesture not clears it's state
#43 opened by Laminariy - 3
- 3
- 0
- 1
- 2
Defect in multitouch handling on iOS devices
#38 opened by lharder - 1
- 0
Cursor.listen not working with url strings
#35 opened by paulbaucom - 1
Enabling multitouch breaks onscreen analog controls on HTML5 builds running in iOS Safari
#33 opened by makorendev - 0
Cursor demo works partitially
#30 opened by realstudent - 6
Request: Distance from origin on drag
#21 opened by Trevortni - 3
- 0
- 2
Request: Cursor teleports to mouse position when clicking anywhere (super important for mobile games)
#25 opened by Ragetto - 2
Request: Example of a "dropzone" for detecting whether a game object is over a set of coordinates
#29 opened by sominator - 1
- 1
Cursor following the mouse - Position passed to cursor from update function => conflicts
#26 opened by Ragetto - 27
Drag events after canceling drag
#20 opened by Trevortni - 12
- 4
Bindings and gamepads
#18 opened by brettmjohnson - 2
- 0
- 2
Cursor registering click at multiple places
#15 opened by mikson60 - 1
Gestures doesn't have default value for multitouch
#14 opened by Apetzu - 1
No description about input_bindings in README
#13 opened by wsjscss - 2
There's a problem with the cursor (drag)
#10 opened by notbadgun - 0
- 2
- 1
- 1
All states in gestures.two_finger are false
#6 opened by Jerakin - 1
Can not use gui.clone as buttons
#5 opened by Jerakin - 1
- 0
Trying to unregister a node gives an error
#3 opened by Jerakin - 1
Pinch zoom gestures with multi touch
#2 opened by subsoap - 1
Button callback executes three times
#1 opened by abigpotostew