Pinned Repositories
1337
A competition page for the 1337 time
1337online
bunkerhunter
cholesteral-damage
A 4 players battle arena game, build for the Global Game Jam 2013 game
CircularBuffer-CSharp
A simple, single file, implementation of a circular buffer in C#.
ClassTypeReference-for-Unity
Property drawer that allows class selection from drop-down in Unity.
cod4-slack-integration
C# application that posts Call of Duty 4 stats to Slack.
com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
irrlicht-test-project
Test project to explore features of the Irrlicht 3D engine.
island-components-framework
C++ game/component-based framwork with collision detection build with SFML. Including edtitor build in C# for live scene editing.
broding's Repositories
broding/cod4-slack-integration
C# application that posts Call of Duty 4 stats to Slack.
broding/1337
A competition page for the 1337 time
broding/1337online
broding/bunkerhunter
broding/cholesteral-damage
A 4 players battle arena game, build for the Global Game Jam 2013 game
broding/CircularBuffer-CSharp
A simple, single file, implementation of a circular buffer in C#.
broding/ClassTypeReference-for-Unity
Property drawer that allows class selection from drop-down in Unity.
broding/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
broding/csDelaunay
Voronoi Diagram C# Implementation
broding/DebugUI
A framework for building debugging tools built on Unity UI Toolkit.
broding/director
A Formula 1 management game build on the LibGDX framework.
broding/draughts
broding/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
broding/explorer
A space exploration game build with the LibGDX framework.
broding/flakcore
A C# MonoGame framework, containing scene management, collision detection and particles engine.
broding/fragfrogs
A Unity version of the GGJ2012 game: Frag Frogs
broding/ggj2014_framework
A C# MonoGame framework build for the Global Game Jam 2014.
broding/hockeykit-docker
HAAS - HockeyKit as a Service
broding/hotel
A stealth platformer build in Actionscript 3.
broding/layergb
A singleplayer puzzle game, developer for the 2014 Global Game Jam.
broding/mova
A dependency injection framework for Java for learning purposes.
broding/ParrelSync
(Unity3D) Test multiplayer without building
broding/Pinta
Simple Gtk# Paint Program
broding/procedural-platformer
A platformer game in Actionscript 3/Flixel framework, with procedural generated levels.
broding/strange-ioc-test
broding/supreme-gdx
A dependency, inversion-of-control framework for libGDX
broding/unity-networking-prediction-reconciliation-
broding/URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
broding/very-generic-container
A simple extension for Unity3D to make collections of data easier to represent through GameObjects
broding/web-portfolio
A basic web portfolio using HTML, CSS & Javascript