bryanoliveira
Passionate computer scientist working towards artificial general intelligence through deep & reinforcement learning research.
@dlb-rlBrasil
Pinned Repositories
bone-age-regression
A Deep Learning approach to solve the bone age regression problem.
cellular-automata
A cellular automata program built with C++, OpenGL, CUDA and OpenMP.
cpp-pdf2txt
A PDF to text converter using a MLP-based OCR.
habla
A coding assistant for entire codebases.
PY-VSSS-INF
Python implementation of IEEE Very Small Sizer Soccer by Pequi Mecânico INF team version
python-availability-bot
A Python bot that checks a list of sites for product availability and sends alerts via webhooks.
sliding-puzzles-gym
A scalable benchmark for state representation learning in visual reinforcement learning.
soccer-twos-env
A Python package to wrap a compiled soccer-twos reinforcement learning environment with gym-compatible interfaces.
unity-soccer
unity-zombit
A Unity3D, multiplatform, retro wave top-down shooter with addictive gameplay.
bryanoliveira's Repositories
bryanoliveira/bone-age-regression
A Deep Learning approach to solve the bone age regression problem.
bryanoliveira/unity-zombit
A Unity3D, multiplatform, retro wave top-down shooter with addictive gameplay.
bryanoliveira/fcm-notifier
A python module to notify about ML model training statuses with Firebase Cloud Messaging.
bryanoliveira/flutter-fcm-receiver
A Flutter app to receive Firebase Cloud Messaging notifications
bryanoliveira/processing-3d-force-simulator
3D rendering & force simulator with Processing.
bryanoliveira/unity-coracao-do-jack
A simple Unity3D game where you need to keep Jack alive by beating his heart.
bryanoliveira/gjams-2019-quack
A Unity3D game developed under 12 hours for the Global Game Jam 2019 themed "What home means to you?".
bryanoliveira/PY-VSSS-INF
Python implementation of IEEE Very Small Sizer Soccer by Pequi Mecânico INF team version
bryanoliveira/cuda-exercises
My exercises for the course Fundamentals of Accelerated Computing with CUDA C/C++, provided by NVIDIA.
bryanoliveira/curiosity-driven-exploration
PyTorch implementation of Advantage Actor Critic (A2C), Proximal Policy Optimization (PPO) and Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation (ACKTR).
bryanoliveira/deep_speaker
Deep Speaker: an End-to-End Neural Speaker Embedding System.
bryanoliveira/facenet
Face recognition using Tensorflow
bryanoliveira/js-draw-shapes
An MVC application for drawing shapes (rectangles, squares and circles) with JavaScript.
bryanoliveira/meli-nlp-challenge
Natural Language Processing code for MeLi Data Challenge 2019
bryanoliveira/metaworld
An open source robotics benchmark for meta- and multi-task reinforcement learning
bryanoliveira/neat-gym
A wrapper to solve Gym environments using NEAT-Python algorithms
bryanoliveira/oyster
Implementation of Efficient Off-policy Meta-learning via Probabilistic Context Variables (PEARL)
bryanoliveira/programming-marathon
Solutions to several programming contests' challenges
bryanoliveira/python-http-server
An HTTP server made with sockets and multiprocessing in Python.
bryanoliveira/python-internship-vacancies
A Python implementation of an internship management system using MVC architecture and a mix of design patterns.
bryanoliveira/python-playing-cards
A python implementation of a deck of playing cards.
bryanoliveira/python-socket-chat
A socket-based python implementation of a basic chat software.
bryanoliveira/python-thermal-printer
A thermal printer controller developed to control an Elgin I9 Thermal Printer from a Raspberry PI 3.
bryanoliveira/rlbot
My reinforcement learning agent for Rocket League.
bryanoliveira/ruby-mgol-compiler
An MGOL to C language transpiler made with Ruby.
bryanoliveira/sapper-blog-template
Markdown-based Blog Built with Sapper
bryanoliveira/topic-modeling-lda
Topic modeling Jupyter notebooks using TF*IDF and LDA applied to Reddit and Twitter support datasets.
bryanoliveira/unity-hex
A minimalist Unity3D game that explores your reflexes and defies you to conquer as many hexagons as you can.
bryanoliveira/unity-v1rus
Aplicação interativa de algoritmos genéticos utilizando Unity3D.
bryanoliveira/varibad