2D Shape/Curve deformation using Moving Least Sqaures
mkdir build
cd build
cmake ..
make
//Read curve
vector<Point> a;
GetCurveForImage(imread("a_slihouette.png", a, false);
//Convert to Point_<double> - optional
vector<Point2d> a_p2d, a_p2d_smoothed;
ConvertCurve(a, a_p2d);
//Get curvature extrema points
vector<pair<char,int> > stringrep = CurvatureExtrema(a_p2d, a_p2d_smoothed,0.05,4.0);
//Get extrema as control points
vector<int> control_pts;
for(int i=0;i<stringrep.size();i++) {
control_pts.push_back(stringrep[i].second);
}
smls.Init(a_p2d, control_pts);
smls.UpdateRigid();
Mat visualized_curve(500,500,CV_8UC3);
smls.Draw(visualized_curve);
namedWindow("MLS");
//Implement the onMouse function (or take from repo) to reflect changes in control points
setMouseCallback("MLS", onMouse, NULL);
imshow("MLS", visualized_curve);
waitKey();