buaacyw/MeshAnything

How to convert 3D gaussian splatting to mesh?

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Hi,

Thank you for sharing your impressive work!
In your paper, you demonstrate that MeshAnything is capable of converting 3D GS to mesh. I am curious about the implementation process. Does MeshAnything simple store centers of 3D GS and ignore other parameters, or does it use a special algorithm to convert 3D GS to point cloud? Can this be achieved using the current release code?

Hi, I use SUGAR to get high quality mesh from GS and then sample point cloud on the 3D GS. Other methods like 2DGS should also work well.
I suggest you run these methods directly in their repos and use the results as inputs for our method.