three-fauxel-tiles

A experiment to render a 3D voxel world in a faux PBR pixel-art isometric style

Approach and History

This is an attempt to combine these ideas:

  • isometric rendering of 3D voxel world, as a series of 2D triangles
  • Deferred rendering (PBR)
  • Just-in-time model prerendering into atlases
  • making adjacency rules to control/generate tiles with correct transitions to their neighbors