Or, how do I include PS Vita shader code in my project?
Copyright 2015-2022 by Rebecca Ann Heineman becky@burgerbecky.com
It is released under an MIT Open Source license. Please see LICENSE for license details. Yes, you can use it in a commercial title without paying anything, just give me a credit.
Please? It's not like I'm asking you for money!
This is a plug in for Visual Studio 2010 or higher that will allow files with the VITACG extension to automatically be compiled with the psp2cgc tool found in the Playstation Vita SDK.
The tool will be listed as "Vita CG Compiler Tool"
Visual Studio 2010 and the Playstation Vita SDK. Only licensed Playstation Vita developers can download the SDK. Don't ask me for it. Ask Sony.
Copy the contents of the "plugin" folder to the folder C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\BuildCustomizations
Find this line in your .vcxproj file <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
Insert this after it
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\vitacg.props" />
</ImportGroup>
Find this line near the end of your .vcxproj file <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
Insert this after it.
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\vitacg.targets" />
</ImportGroup>
The source code to the tool is in the folder "source". It will require Burgerlib for some subroutines. https://github.com/Olde-Skuul/KitchenSink has the binaries of the library and https://github.com/Olde-Skuul/burgerlib has the source to the library.