/Pyss

Py(thon Che)ss AI

Primary LanguagePython

Pyss - (Py(thon Che)ss)

A Simple AI for chess written in python.

What this code does exactly

The code runs a chess game retrieving moves for both white and black from pyss given one argument indicating depth The code can be modified to allow a human to input moves as well It prints: the board, the last move, and the current turn

How does it work?

This code basically runs using the minimax algorithm and features alpha beta pruning

More specifically this is essentially the structure get_move: // returns a move

// it tests every legal move from the root node simultaneously and returns the one with the best score

// to score a move I use minimax minimax: // returns a score for a move based on the depth

// this algorithm uses recursion to search deeper by a power of the number of legal moves and once reaching its limit it evaluates the posiiton (it actually starts another search a little deeper after)

evaluate: // returns a heuristic score based purely on the current position

// this is a sum of the material the number of legal moves and the center control of white

// this returns a value negative if black is winning and positive if white is winning

quiescence: // it is necessary to search deeper at the end of the minimax search because otherwise a move like QxP could be seen as good as it wins a pawn but if we stop there we might miss PxQ which would be bad

// the quiescence search looks at all the potential captures and then the next layer of subsequent captures until there are no captures left to ensure that an evaluation is safe