burns534
Software engineer interested in compiler and interpreter design, simulating organic behavior, and distributed system design.
AcxiomConway, Arkansas
Pinned Repositories
algorithms-project1
B
Ken Thompson's B (modified) implemented in Arm64
biosim4
Biological evolution simulator
BookAppFB
Library for storing your favorite books
DarkRoomSwift
Small 2D game made with SpriteKit
Game
A small terminal game made using ncurses.
GroceryTracker
Application for tracking grocery expenditures and predict food shortages in household pantry
KTree
This is an interactive animation of a novel tree structure I made which balances itself based on real-time query activity.
OpenGL
First OpenGL game
Picnic
iOS platform for discovering and sharing interesting places.
burns534's Repositories
burns534/GroceryTracker
Application for tracking grocery expenditures and predict food shortages in household pantry
burns534/KTree
This is an interactive animation of a novel tree structure I made which balances itself based on real-time query activity.
burns534/OpenGL
First OpenGL game
burns534/Picnic
iOS platform for discovering and sharing interesting places.
burns534/algorithms-project1
burns534/B
Ken Thompson's B (modified) implemented in Arm64
burns534/biosim4
Biological evolution simulator
burns534/BookAppFB
Library for storing your favorite books
burns534/DarkRoomSwift
Small 2D game made with SpriteKit
burns534/Game
A small terminal game made using ncurses.
burns534/heap-practice
Practice with heaps
burns534/MPreprocessor
Preprocessor for object oriented superset of C with ARC.
burns534/Peeps
burns534/Prime-Sieves
Experimentation with prime sieves
burns534/Terrain-generation
OpenGL terrain generation and hydraulic erosion simulation using OpenGL 3.3.
burns534/UnityAnts
Simulating ants with neuro-evolution techniques
burns534/WormsGame