LLApi-Basic-Implementation
Basic Server / Client Implementation of LLApi as Example.
Its a basic implementation of the LLAPI with custom "tags" (Subjects) to mark the messages.
Include GameServer and GameClient as Scripts to your Scene to test Server/Client on the same machine.
Enjoy.
All the classes are ready for MultiThreading but you need to call always to Listen and SendOutputMEssages in the Unity Main Thread, this is a Limitation by Unity.