####Initial project developers: Burstrom, Kandarian, Zakjut & Olleboll
Desktopulus was a project we worked on for a university course. Since the course has ended any further development is welcome!
Status | Description |
---|---|
[COMPLETED] | Working 3D environment |
[COMPLETED] | Implementing support for Oculus Rift (unity support already exists) |
[COMPLETED] | Implementing support for Leap Motion (unity support already exists) |
[COMPLETED] | Creating 3D monitor similar objects for our application |
[COMPLETED] | Leap motion working with our 3D application. |
[COMPLETED] | Oculus motion working with our 3D application. |
[COMPLETED] | Move around the screen-objects with the Leap Motion |
[COMPLETED] | Better 3D environment (skybox and refactor code) |
[half-COMPLETED] | Mirroring the monitor in a 3D-program. |
[COMPLETED] | Creating a DEMO (Check out the demo-branch! its awesome!) |
Status | Description |
---|---|
[N/A] | Nothing is in development for the moment |
Status | Description |
---|---|
[PLANNING STAGE] | Mirroring the monitor in a 3D-program. (Performance tweaking or alternative way of mirroring) |
[PLANNING STAGE] | Being able to Use the desktop while mirroring the monitor in the 3D program |
[PLANNING STAGE] | Being able to mirror the non-physical monitor in our program |
[PLANNING STAGE] | Being able to change the resolution manually |
[PLANNING STAGE] | Making the program stable |
Status | Description |
---|---|
[PLANNING STAGE] | Simulating a non-physical display. |
[PLANNING STAGE] | Crossplattform support, Linux/Windows/OSx |
PS: This does not show the leapmotion or oculus effects.
This project uses Unity (http://http://unity3d.com/).
Thanks for paying attention to this project!