Pinned Repositories
baselines
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
Capsaicin
AMD ARR team rendering framework
CoordConv
CppCon2020
Slides and other materials from CppCon 2020
crest
An advanced ocean system implemented in Unity3D
deep-high-resolution-net.pytorch
The project is an official implementation of our CVPR2019 paper "Deep High-Resolution Representation Learning for Human Pose Estimation"
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
EAST
A tensorflow implementation of EAST text detector
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
folly
An open-source C++ library developed and used at Facebook.
buryang's Repositories
buryang/Capsaicin
AMD ARR team rendering framework
buryang/CppCon2020
Slides and other materials from CppCon 2020
buryang/crest
An advanced ocean system implemented in Unity3D
buryang/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
buryang/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
buryang/folly
An open-source C++ library developed and used at Facebook.
buryang/godot
Godot Engine – Multi-platform 2D and 3D game engine
buryang/google-research
Google Research
buryang/Granite
My personal Vulkan renderer
buryang/Graphics
Unity Graphics - Including Scriptable Render Pipeline
buryang/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
buryang/kajiya
💡 Experimental real-time global illumination renderer 🦀
buryang/KillingFusion
KillingFusion Implementation
buryang/LuxCore
LuxCore source repository
buryang/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
buryang/nerf-jax
A JAX rewrite of the NeRF reconstruction technique
buryang/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
buryang/PathFinder
DirectX 12 Renderer
buryang/ProjectNorthStar
The open-source files comprising Leap Motion's Project North Star AR Headset.
buryang/pytorch-sepconv
an implementation of Video Frame Interpolation via Adaptive Separable Convolution using PyTorch
buryang/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
buryang/Real-time-GesRec
Real-time Hand Gesture Recognition with PyTorch on EgoGesture, NvGesture and Jester
buryang/simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
buryang/slang
Making it easier to work with shaders
buryang/SMPLpp
C++ Implementation of SMPL: A Skinned Multi-Person Linear Model
buryang/ViennaVulkanEngine
A Vulkan based render engine
buryang/volk
Meta loader for Vulkan API
buryang/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
buryang/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
buryang/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license