/ButterTraced

This LWJGL (Light Weight Java Game Library) engine is supposed to be the backend to my game. The game is supposed to be raytraced using a NVIDIA RTX series GPU. This engine is made with this tutorial: https://www.youtube.com/watch?v=mTJZpRK_oNo&list=PL4QbKfRYvHvSJSVgHawYIvcIA0CcgnMzw&index=3

Primary LanguageJavaMIT LicenseMIT

LWJGL Engine for Raytraced Games

LWJGL Logo

This repository contains an LWJGL (Light Weight Java Game Library) engine that serves as the backend for raytraced games. The engine is designed to utilize the power of NVIDIA RTX series GPUs for efficient and realistic raytracing.

Tutorial Series

The engine is developed following a tutorial series available on YouTube. The tutorial series provides step-by-step guidance on building a raytraced game engine using LWJGL. You can access the tutorial series here.

Features

The LWJGL engine for raytraced games offers the following features:

  • Raytracing capabilities leveraging the power of NVIDIA RTX series GPUs.
  • Lightweight and efficient game engine architecture.
  • Java-based implementation using LWJGL for cross-platform compatibility.
  • Support for real-time rendering of complex scenes with accurate lighting and reflections.
  • Integration with shaders and compute shaders for advanced rendering techniques.
  • Convenient API for managing game entities, input handling, and physics simulations.

Requirements

To use the LWJGL engine for raytraced games, ensure you meet the following requirements:

  • A compatible NVIDIA RTX series GPU.
  • Java Development Kit (JDK) installed on your system.
  • LWJGL library and dependencies installed. You can find the latest LWJGL release here.
  • A compatible development environment such as IntelliJ IDEA or Eclipse.

Getting Started

To get started with the LWJGL engine for raytraced games, follow these steps:

  1. Clone or download the repository to your local machine.
  2. Set up your development environment with the necessary dependencies (LWJGL and JDK).
  3. Open the project in your preferred IDE.
  4. Explore the project structure and familiarize yourself with the codebase.
  5. Follow the tutorial series on YouTube to understand the engine's implementation.
  6. Customize and extend the engine to fit your specific game requirements.
  7. Utilize the provided API and documentation to create your own raytraced game.

Contributions

Contributions to the LWJGL engine for raytraced games are welcome! If you find any issues or have suggestions for improvements, please open an issue on the repository. Additionally, you can submit pull requests with bug fixes, new features, or enhancements.

Before making contributions, make sure to review the contribution guidelines provided in the repository.

License

The LWJGL engine for raytraced games is licensed under the MIT License. You are free to use, modify, and distribute the engine as per the terms of this license.

Acknowledgments

Special thanks to the creator of the tutorial series for providing valuable guidance and insights into building a raytraced game engine using LWJGL. The tutorial series serves as the foundation for this project and helps developers understand the core concepts of raytracing and game engine development.