The garden tiles are different from the original design.
opled2 opened this issue · 6 comments
Nice to meet you. Thanks to your development, I am enjoying the game.
It seems that the garden tiles are applied differently in the Julius mode compared to the original version.
In the original version, even if there is a garden as shown below, the lion would still reach the Colosseum
However, in the Julius mode, it seems that the garden is not recognized as a road, as both the Colosseum and the chariot are affected
Can you please check if this is correct
Hi,
This is strange, coding wise there doesn't seem to be anything wrong.
Can you provide the save file, please? Thanks!
I think I know what's up: the Chinese version of the game got a botched 1.1 patch that didn't include all the fixes.
This garden issue is actually a bug that was fixed in the official 1.1 patch, but somehow was not included in the Chinese version. See also: #197
Are you saying that it's true that garden tiles are not recognized as roads (due to a patch)?
I understood that regular citizens cannot pass through garden tiles, but purpose-driven citizens (with clear starting and ending points) can.
Citizens with a destination will still go through gardens, but only if the source and destination buildings are also connected via a road. If the path through the gardens is shorter than the normal road, they will take the gardens. This was changed in the 1.1 patch for all versions apart from Chinese, for some reason.
Since the Chinese version is a bootlegged (non-official) one, we stick to the behaviour of the original (with 1.1 patch) for Julius.