C# port of EntityFu by Nat Weiss
A simple, fast entity component system originally written in C++ and ported to C#. Originally built for the game Songbringer and adapted for release.
Only three files need to be included in your game project: EntityFu.cs, EntityComponent.cs, and EntitySystem.cs.
See Program.cs for example usage.
Basically:
- An entity is simply just an integer ID.
- Components are pure data representing aspects of an entity.
- Systems are where the code goes to operate on components.
Here's an intro to entity component systems.
EntityFu is licensed under the MIT license.