My URP Learning Repository. 暂时将有一定工作量的效果放在这个仓库
Physically Based Rendering
左图为Customed,右图为Unity自带。左图额外添加了闪烁的自发光,并使用了Reflection Probe。
Ray Tracing on cpu
Non-Photorealistic Rendering
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Simple Toon Shader , 简单卡通着色器,BlinnPhong + Ramp Texture
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Stylized Toon Shader(风格化卡通着色器)
TODO: cel&tone based shading,stylized highlight,Pencil Sketch Shading,Hatching
tangent
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NPR Shader For Character,mainly three schemes, some bugs or incorrect vision exist,please ignore them,do not affect. You can fix them according to your own requirements.
- Girls Frontline, PBR+ NPR
jiangyu
- Guilty Gear Strive/Xrd -------Dizzy
- Genshin / Star Trail
左:伪次表面散射;右:Wrap Lighting
皮肤效果,使用预积分的方法计算次表面散射
曲面细分雪地 + Splatmap
几何着色器+曲面细分草地
My another Repo: aspect-ux/Mini-PostProcessing: a mini post processing system based on urp (github.com)
//TODO:
渲染Part
- NPR+PBR解决方案,主参考unity-chan
- shadow风格化,卡通?溶解?
- 流体效果,sph,ns,2d/3d液体,
- 次表面散射,玉石,皮肤
- simulation,genster水体/涟漪/屏幕水滴
- 星空,星体,宇宙
- 溶解效果,各种结合,hologramic
- 几何细分snow,grass