/TD-EyeTracking-Demo

An interactive eye-tracking game demo, commissioned by the Microsoft Research team. The demo is targeted towards individuals with physical-limitations, with the purpose of subtly familiarizing users with the eye-tracking hardware device functional features.

Primary LanguageC#

Gods of Calamity is available on the Microsoft Store, which you can download here!

Gods of Calamity

Eye-Tracking Feature Demonstration

Affiliations:

Developers (Team Crios)

• Mike Berger
• Kelsey Nash
• Cong Trinh
• Matthew Trovillo
• Taryn Burns

Mentor (Microsoft Research Team)

• Jon Campbell

Overview:

An interactive eye-tracking game demo, targetted towards individuals with physical-limitations, with the purpose of subtly familiarizing users with the eye-tracking hardware device functional features. The game is intended to subtly familiarize users with utilizing an eye-tracker hardware device.

Gameplay:

On startup, the demo will begin after the interactive-icon is activated. The player's focal-vision (constrolled by a supported Eye-Tracking device) is indicated via a red dot on the screen.

Once the game begins, the neighboring-village centered on the screen will be bombarded by abnormal-disasters from the God of Calamity. The player is tasked with subverting the onslought of disaster-hazards (meteors, falling ships, fire-spread) by focusing their vision directly onto the hazards to successfull diminish the threat to befall the village.

Screeshots:

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System Requirements: