c00t
He/Him. Explore technique used on next-gen mobile/embedded devices. Featuritis abandoned.
H2O2 StudioHangzhou, China.
Pinned Repositories
3d_creations
Some 3d creations I modeled to share publicly.
aarc
Atomically updatable variants of Arc and Weak for lock-free concurrency.
abi_stable_crates
Rust-to-Rust ffi,ffi-safe equivalents of std types,and creating libraries loaded at startup.
async-ffi
FFI-compatible futures
bevy
A refreshingly simple data-driven game engine built in Rust
Bubble
Game engine in Rust
bubble-rs
storage-poc
Exploration of using Storage instead of Allocator to parameterize collections in Rust
StreetMap
Import OpenStreetMap data into Unreal Engine 4
WaterColorRenderPipeline
Customed watercolor scriptable render pipeline for Unity.
c00t's Repositories
c00t/aarc
Atomically updatable variants of Arc and Weak for lock-free concurrency.
c00t/async-ffi
FFI-compatible futures
c00t/Bubble
Game engine in Rust
c00t/bubble-rs
c00t/buck2
Build system, successor to Buck
c00t/buck2-prelude
Prelude for the Buck2 project
c00t/compio
A thread-per-core Rust runtime with IOCP/io_uring/polling.
c00t/git-branchless
High-velocity, monorepo-scale workflow for Git
c00t/git-credential-1password
Just because the go lang implementation was removed
c00t/circ
CIRC: Concurrent Immediate Reference Counting
c00t/crossbeam
Tools for concurrent programming in Rust
c00t/fast-smr
c00t/jj
A Git-compatible VCS that is both simple and powerful
c00t/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
c00t/koka
Koka language compiler and interpreter
c00t/ladder
Fork of taichi-three with new updates
c00t/MOdin
Odin Programming Language
c00t/pouch
Build a searchable ref repository with AI-inside
c00t/quest
playground for particle simulation
c00t/rust
Empowering everyone to build reliable and efficient software.
c00t/rust_tracy_client
Tracy client libraries for Rust
c00t/sharded-slab
a lock-free concurrent slab (experimental)
c00t/slang
Making it easier to work with shaders
c00t/slang-rs
Rust bindings for the Slang shader language compiler.
c00t/thread_local-rs
Per-object thread-local storage for Rust
c00t/tina
A soft renderer based on Taichi (work in progress)
c00t/tracing
Application level tracing for Rust.
c00t/trait_cast_rs
Get your own Any with support for casting to trait objects.
c00t/unique-type-id
A procedural macro for generating unique ids for rust types
c00t/zzig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.