C64 Sprite Editor With Font Conversion, Wash Patterns, and More
In main window, press "H" to show the help screen.
Key | Action | Note |
---|---|---|
H | Show Help Screens | [SPACE] For Next Page / Exit |
[CURSOR-KEYS] | Move Plotter | |
[SPACE] | Plot / Erase Pixel | |
[JOY-DIR] | Move Plotter | |
[JOY-BUTTON] | Plot / Erase Pixel | |
V | Set Joystick Velocity | |
1 | Increment Draw Color #1 | |
2 | Increment Draw Color #2 | Multi-Color Mode |
3 | Increment Draw Color #3 | Multi-Color Mode |
4 | Increment Bacground Color | |
M | Toggle Multi-Color Mode | |
C | Toggle Draw Color (1 - 3) | Multie-Color Mode |
G | Toggle Grid | |
I | Invert Sprite Pixels | Simple Bit Toggle |
P | Goto Sprite Page | Pages 0 - 499 |
+ | Next Sprite Page | Wraps After 499 |
- | Previous Sprite Page | Wraps After 0 |
X | Toggle X-Expand | |
Y | Toggle Y-Expand | |
[SHIFT] X | Flip Sprite Horizontal | |
[SHIFT] Y | Flip Sprite Vertical | |
[SHIFT] [CLR] | Clear Sprite Data | Current Page Only |
R | Toggle Scroll Wrap/Clear | |
F1 | Scroll Sprite Right | Earases Left If Wrap Off |
F2 | Scroll Sprite Left | Earases Right If Wrap Off |
F3 | Scroll Sprite Up | Earases Bottom If Wrap Off |
F4 | Scroll Sprite Down | Earases Top If Wrap Off |
F7 | Save Sprite To Buffer | Slots 1 - 8 |
F8 | Load Sprite From Buffer | Overwrites Current Sprite |
W | Save Wash Pattern | Slots 1 - 8 |
[SHIFT] W | Apply Wash Pattern | Paints Empty Pixels |
F6 | Preview Sprite on Blank Screen | Keys: 1, 2, 3, 4, M, X, Y. [SPACE] To Exit |
D | Change Current Drive | |
F5 | Directory Listing | |
L | Load Sprites From Disk | |
S | Save Sprites To Disk | |
F | Convert Disk Font To Sprites | Starts At Page 200. For Y = 3, Bottom Row Clipped |
[SHIFT] F | Convert ROM Font To Sprites | Starts At Page 200. For Y = 3, Bottom Row Clipped |
Using the CC65 assembler suite:
cl65 -t c64 -C c64-asm.cfg --start-addr '$1000' -o sprites_galore.prg sprites_galore.a65
sprites_galore.prg
NOTE: sprites_galore.prg
is uncrunched. To execute it as-is:
load"*",8,1
sys 8192