cBournhonesque/lightyear

Issues with send_interval update

cBournhonesque opened this issue · 0 comments

  • The priority example somehow reaches a deadlock because the quota is always reached. How come? The EntityActions are not sent, but the EntityUpdates still are. Maybe because the actions are too big, but the updates fit?
    The solution here is to increase the quota, but what is the solution in general? Maybe bypass the quota is the priority reaches a certain value?

  • We consume more bandwidth because packets like Ping, Pong are usually sent at different frames instead of getting grouped on the same frame

  • How do we want to accumulate priority?

    • should we run priority accumulation every frame (even for channels and replication send)
    • do we need a multiplier in the replication_send?
  • Should we reset the priority in a reliable sender when we tried sending the packet? or when we actually receive an ack?