cBournhonesque/lightyear
A networking library to make multiplayer games for the Bevy game engine
RustApache-2.0
Issues
- 5
WASM Examples wont run in browser
#684 opened by TheGreenPlanet - 0
- 0
bevy_ecs::world: error[B0003] for `Predicted` and `Interpolated` entities on client disconnect
#690 opened by sQu1rr - 2
- 7
- 0
Refactor 3d sample, so it is more linear with common server authoritative logic
#685 opened by Sirmadeira - 0
game controller crash on WASM
#683 opened by simbleau - 2
Make common example structures apps and settings, importable. In lightyear crate
#635 opened by Sirmadeira - 1
chrono pinned
#681 opened by simbleau - 2
- 2
Add option in Visibility to not despawn entities when they stop being visible
#651 opened by cBournhonesque - 0
feat: Option to automatically clear a room when there are no clients present in the room
#677 opened by Nul-led - 0
- 2
`spawn_interpolated_entity` panics when authority is transferred away from a client-spawned entity
#639 opened by philpax - 6
`RemoteEntityMap::insert` is not called on the client for client-replicated entities
#644 opened by philpax - 1
Logspam after disconnecting a client
#613 opened by cBournhonesque - 2
Compilation issue with `leafwing` feature
#668 opened by GaspardCulis - 0
- 2
- 1
- 2
Entity mapping race condition when receiving entity-ref component before associated entity is spawned
#658 opened by philpax - 5
Panic with leafwing input and debug logging
#655 opened by AndreasHGK - 4
- 2
- 2
Predicted entities don't sync hierarchy
#627 opened by nick-e - 0
`register_component` / `register_resource` calls cause noticeable growth in compile time
#643 opened by philpax - 0
Extra despawn with interest management = room
#637 opened by cBournhonesque - 1
Error if no protocol is registered
#579 opened by cBournhonesque - 1
Unexplained rollbacks with PreSpawnedObjects
#631 opened by cBournhonesque - 2
ERR_SSL_PROTOCOL_ERROR with simple_box instructions
#629 opened by mwbryant - 0
feat: Multiple Protocol Support
#630 opened by Nul-led - 3
Don't send input if <condition>
#610 opened by simbleau - 8
Incorrect time resource value during rollbacks
#618 opened by nick-e - 2
Unnecessary amount of rollback checks
#625 opened by nick-e - 0
Handle non-networked rollback for resources
#585 opened by cBournhonesque - 0
- 1
- 2
- 0
Panic crash when latency is high
#614 opened by cBournhonesque - 1
- 4
- 1
In host-server mode, forward the client native inputs directly to the server InputEvents
#604 opened by cBournhonesque - 0
- 0
Need to finish TypedSerialize work
#595 opened by cBournhonesque - 0
Add prediction/interpolation for resources?
#584 opened by cBournhonesque - 0
- 1
Rare panic
#582 opened by simbleau - 0
Add log to confirm that the server is started
#580 opened by cBournhonesque - 0
Add better tests for inputs
#577 opened by cBournhonesque - 0