cBournhonesque/lightyear
A networking library to make multiplayer games for the Bevy game engine
RustApache-2.0
Issues
- 2
TooLarge errors with high throughput
#565 opened - 12
- 2
- 1
Passing SteamworksClient into lightyear
#552 opened - 0
Fix issues with DeltaCompression
#551 opened - 0
- 1
- 8
`entity.despawn()` causes panic/server crash
#546 opened - 0
- 2
Support replicate component as resource
#541 opened - 2
Support per component visibility/relevance
#540 opened - 0
Type erase message events?
#536 opened - 2
Fix message handling in host-server mode
#535 opened - 0
- 1
- 0
Add unit test for handling TickEvent
#520 opened - 2
Use observers for rare events
#517 opened - 4
`handle_client_disconnect` panics if an entity was manually despawned when a client disconnected
#514 opened - 2
- 5
- 1
- 0
- 4
App State Replication
#505 opened - 0
- 1
Separate examples from demos
#503 opened - 0
Make PrePrediction its own dedicated example
#502 opened - 11
- 5
Bincode instead?
#489 opened - 18
- 3
- 3
- 0
- 1
- 3
- 10
- 1
- 4
- 0
Issues with send_interval update
#473 opened - 0
- 1
- 0
- 0
Crash in build_packets
#455 opened - 1
Serialization issue
#453 opened - 0
- 4
Large messages fail to deserialize / panic
#449 opened - 0
Investigate channel receivers
#448 opened - 1
`Visibility` should be renamed
#437 opened - 2
Client -> server replication issues
#430 opened - 0
- 7