Type: Behavior
Represents a 3D Camera. This behavior will use the X and Y coordinates of the instance to position itself. The angle is used as the Y angle.
Name | Type | Description | Options |
---|---|---|---|
Elevation | float | Camera elevation in 2D pixels. Default value: 32 |
|
Vertical Angle | float | Camera vertical angle in degrees. | |
Field Of View (FOV) | float | How wide is the field of view of the camera in degrees. Default value: 75 |
|
Near | float | The closest distance an object will be drawn in 2D units. Default value: 3.2 |
|
Far | float | The furthest distance an object will be drawn in 2D units. Default value: 32000 |
Name | Description | Parameters |
---|---|---|
Camera | ||
Set Camera position from 2D coordinates | Set the camera position using 2D coordinates. | - Camera Elevation number = 32 : The camera elevation in 2D Pixels. (Will be translated to camera's Y axis.) |
Set Camera Vertical Angle from 2D angle | Set Camera Vertical angle using 2D angle in degrees. This gets translated into the camera's X angle in radians. | - Angle number: The camera angle in degrees. (Will be translated to camera's X axis angle in Radians.) |
Set Field Of View (FOV) | How wide is the field of view of the camera in degrees. | - Field Of View number = 75 : The Field Of View (FOV) in degrees. (Will be translated to camera's Y axis angle in Radians.) |
Set Camera Near Distance | Set The closest distance an object will be drawn in 2D units. | - Near number = 3.2 : The closest distance an object will be drawn in 2D units. |
Set Camera Far Distance | Set The furthest distance an object will be drawn in 2D units. | - Far number = 32000 : The furthest distance an object will be drawn in 2D units. |
Name | Type | Description | Parameters |
---|---|---|---|
Camera | |||
Camera Elevation Usage: MyObject.SimpleThree_Camera.Elevation |
number |
Camera elevation in 2D pixels | |
Vertical Angle Usage: MyObject.SimpleThree_Camera.VerticalAngle |
number |
Camera vertical angle in degrees | |
Field Of View (FOV) Usage: MyObject.SimpleThree_Camera.Fov |
number |
How wide is the field of view of the camera in degrees. | |
Near Usage: MyObject.SimpleThree_Camera.Near |
number |
The closest distance an object will be drawn in 2D units. | |
Far Usage: MyObject.SimpleThree_Camera.Far |
number |
The furthest distance an object will be drawn in 2D units. |