A personal toolkit for openframeworks projects
- AppStore
- AppStoreDistributed w/WebSockets
- General recent structure of Processing apps?
- How to make objects like DebugView globally-accessible?
- Always use something like PAppletHax?
- Or use singletons or static instances? In this case, is there an ofxHaxademic initializer that instantiate everything?
- DrawUtil / ImageUtil
- App properties like Processing?
- Renderer for video output
- Shader Filters & textures
- Robot-style screensaver killer
- Crash monitor / dashboard poster
- Easing/Linear Float objects & Penner equations
- Projection mapping tools & UI controls - https://github.com/julapy/ofxQuadWarp
- 1080p webcam - can it be threaded? currently drags down app framerate
- Video player @ 4k [NOT GOOD! Codecs?]
- Fastest method of copying pixels between FBOs?
- c++ overlap with fields between classes.. two objects with the same property/function name will cause an error?!
- Change code while running
-
svgtiny.lib(svgtiny.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
-
LINK : warning LNK4075 : ignoring '/INCREMENTAL' due to '/LTCG' specification
-
- Visual Studio Key commands
- How to run multiple apps within a project - HaxBaseApp?
- How to call out to shell scripts
- Precompiled headers?
- Fancy face tracking
- YOLO object detection
- Openpose?
- Embed a modern browser?
- Float 32 texture out of the box
- Webcams with higher resolutions. 640x480 seems to be the max for Processing??
- WebSocket server
- Web Server & internet access stuff
- FileWatcher
- Email (sendgrid)
- Printing
- Shaders don't work without a fancier OpenGL setup:
ofGLWindowSettings settings;
settings.setGLVersion(3, 2);
settings.setSize(1024, 768);
ofCreateWindow(settings);
- Normalized shader coordinates are not default. To use them, your texture uniform must be
sampler2D
instead ofsampler2DRect
, which would be used ifofDisableArbTex();
isn't called before textures are created.