cagetu
3D Graphics & Game & Engine, Management, Programming, Entertainment, Basketball/Run/Cycle, Culture, Person, Book, SSo&Lin&Jun, Softnette, Elbrisa, NCSoft/B$
NCSoftkorea rep
cagetu's Stars
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
minie12/DPYA
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
vulkano-rs/vulkano
Safe and rich Rust wrapper around the Vulkan API
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
EmbarkStudios/rust-ecosystem
Rust wants & tracking for Embark 🦀
MaikKlein/rlsl
Rust to SPIR-V compiler
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
electronicarts/EAStdC
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
mtrebi/memory-allocators
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
aws/lumberyard
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
PolygonTek/BlueshiftEngine
Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
open-source-parsers/jsoncpp
A C++ library for interacting with JSON.
BabeStudio/BabeLua
BabeLua is a lua editor base on visual studio