A text-based adventure game made in Java.
Collecting all items at battle locations, fighting various obstacles while doing so.
- The player first chooses a character by looking at their attributes such as health, damage power, how much money they have and etc.
- Travel between locations with that character.
- Fights monsters where he/she goes to collect items.
- May die while fighting.
- If he/she wins the fight, wins both the item in that location and the prize money.
- Can go to the store and buy items for battles.
- Can go to the safe house and restored his health.
- If he/she collects all the items, wins the game.
Character |
ID |
Damage |
Health |
Money |
Samurai |
1 |
5 |
21 |
15 |
Archer |
2 |
7 |
18 |
20 |
Knight |
3 |
8 |
24 |
5 |
Obstacle |
ID |
Damage |
Health |
Money |
Zombie |
1 |
3 |
10 |
4 |
Vampire |
2 |
4 |
14 |
7 |
Bear |
3 |
7 |
20 |
12 |
Snake |
4 |
3-6 |
12 |
random item |
Weapon |
ID |
Damage |
Money |
Gun |
1 |
2 |
25 |
Sword |
2 |
3 |
35 |
Rifle |
3 |
7 |
45 |
Armor |
ID |
Damage |
Money |
Light |
1 |
1 |
15 |
Medium |
2 |
3 |
25 |
Heavy |
3 |
5 |
40 |
- Feature : Life Regenerating
- Obstacle Zombie (1-3)
- Feature : War + Loot
- Item : Food
- Obstacle : Vampire (1-3)
- Feature : War + Loot
- Item : Firewood
- Obstacle : Bear (1-3)
- Feature : War + Loot
- Item : Water
- Obstacle : Snake (1-5)
- Feature: War + Loot
- Item: Random
- Money(25%)
- 10(20%)
- 5(30%)
- 1(50%)
- Weapon(15%)
- Rifle(20%)
- Sword(30%)
- Gun(50%)
- Armor(15%)
- Heavy armor(20%)
- Medium armor(30%)
- Light armor(50%)
- Nothing(45%)
- Feature : Buying Supporting Items
- Weapon : Gun, Sword, Rifle
- Armor : Light, Medium, Heavy