This project aims to provide a solution for real-time message flow.
You can create GameServer or others, with gserver.
The communication protocol of GateWay has supported Tcp and Websocket.
DEMO is here.
go get github.com/golang/protobuf/proto
go get github.com/gorilla/websocket
go get github.com/cihub/seelog
go get github.com/koding/multiconfig
go get github.com/garyburd/redigo/redis
go get github.com/HuKeping/rbtree
go get github.com/tealeg/xlsx
go get google.golang.org/grpc
go get github.com/go-sql-driver/mysql
current version is v0.8.3
next version-v0.9.0 will focus on:
1.optimize safe
2.optimize microservice
3.add inner logger
4.add tcp gateway -- DONE
client->gateway
----------------------------
| len | seq | id | message |
----------------------------
len:seq + id + message,占用2个字节(uint16)
seq:从1自增的序列号,占用4个字节(uint32)
id:协议号,占用2个字节(uint16)
message:业务数据,占用len-6字节,可以使用任意编码:pb/json等,本框架内置了pb编码器
gateway->client
----------------------
| len | id | message |
----------------------
len:id + message的长度,占用2个字节(uint16)
id:协议号,占用两个字节(uint16)
message:业务数据,占用len-2字节,可以使用任意编码:pb/json等,本框架内置了pb编码器
gateway<->service(base pb3)
type Data_Frame struct {
Type Data_FrameType
Message []byte
}