Assume we have the following data structures:
struct fruit
{
string name;
string text;
int quantity;
};
struct cake
{
string name;
vector<fruit> fruits;
};
struct bakery
{
string name;
vector<cake> cakes;
int unbinded;
};
And we want the following formats:
//xml1
<bakery name='Janes'>
<cake name='New York Cheese'>
<fruit name='blue berries' quantity='25'>freshness topping</fruit>
</cake>
<cake name='white forest'>
<fruit name='blue berries' quantity='10' illegal='attribute'></fruit>
<fruit name='strawberries' quantity='8'></fruit>
</cake>
</bakery>
{
"bakery": {
"name": "Janes",
"cake": [{
"name": "New York Cheese",
"fruit": [{
"name": "blue berries",
"text": "freshness topping",
"quantity": 25
}]
}, {
"name": "white forest",
"fruit": [{
"name": "blue berries",
"quantity": 10
}, {
"name": "strawberries",
"quantity": 8
}]
}]
}
}
yeep! you can work with both formats transparently with minimal configuration, or convert from XML to JSON or other way around.
define the following schema, heavily sweetened with C macros:
STRUCT(fruit)
{
ATTR( string, name);
TEXT( string, text);
ATTR( int, quantity);
};
STRUCT(cake)
{
ATTR( string, name);
CHILD( fruit, fruits);
};
STRUCT(bakery)
{
ATTR( string, name);
CHILD( cake, cakes);
};
parse by:
bakery bake;
TiXmlDocument DOC;
DOC.Parse( xml1);
TXB_fromxmldoc(&bake, &DOC);
//or
cJSON* json=cJSON_Parse(json1);
TXB_fromjson( &bake, json->child);
then we can access the data by:
cout << "The name of the bakery is " << bake.name << endl;
cout << "There are " << bake.cakes.size() << " cakes" << endl;
cout << "The first one is " << bake.cakes[0].name << ", ";
cout << "which has " << bake.cakes[0].fruits.size() << " topping " << bake.cakes[0].fruits[0].name << "." << endl;
cout << "The second one is " << bake.cakes[1].name << ", ";
cout << "which has " << bake.cakes[1].fruits.size() << " toppings, including " << bake.cakes[1].fruits[0].name << " and " << bake.cakes[1].fruits[1].name << "." << endl;
giving:
The name of the bakery is Janes
There are 2 cakes
The first one is New York Cheese, which has 1 topping blue berries.
The second one is white forest, which has 2 toppings, including blue berries and strawberries.
that's it. neat and simple.
if you dont mind the STRUCT(bakery)
syntax, the struct definitions can be automatically derived from the schema, using C macro tricks:
#include "../tinybind_struct.h"
#include "2_svg.h"
#include "../tinybind_xml.h"
#include "2_svg.h"
#include "../tinybind_json.h"
#include "2_svg.h"
#include "../tinybind_clean.h"
what the 'schema' is doing is actually defining functions:
STRUCT(bakery) | void TXB_binding( bakery* str, TiXmlElement* xmle, bool m)
{ | {
ATTR( string, name); | TXB_attr_bind( xmle, m, &str->name, "name");
CHILD( cake, cakes); | TXB_ele_bind<cake>( xmle, m, &str->cakes, "cake");
}; | };
the overloaded TXB_binding
functions handles binding of objects.
each TXB_attr_bind
handles binding for attributes. for example, the integer binder:
void TXB_attr_bind( TiXmlElement* xmle, bool from, int* attr_content, const char* attr_name)
{
if ( from) //from xml
{
if ( xmle->Attribute(attr_name))
*attr_content = (int)strtol(xmle->Attribute(attr_name),0,0);
}
else //to xml
{
char buf[100];
snprintf(buf,100,"%d",*attr_content);
xmle->SetAttribute( attr_name, buf);
}
}
several built in types are provided, including int
, unsigned int
, float
, double
, char
, unsigned char
, bool
etc.
that means, if you have pointer members in a struct, it is up to you to implement a binder, overloading TXB_attr_bind
.
inheritance also works!
STRUCT_INHERIT(A,B) | struct A : B
do you seriously want this?
struct svg_base
{
const char* id;
const char* style;
};
TiXmlBinding<svg_base> const *
GetTiXmlBinding( svg_base const &, Identity<svg_base> )
{
static MemberTiXmlBinding<svg_base> binding;
if( binding.empty() ) {
binding.AddMember( "id", MemberAttribute( &svg_base::id )) ->setFlags(MemberOptional);
binding.AddMember( "style", MemberAttribute( &svg_base::style) ) ->setFlags(MemberOptional);
}
return &binding;
}
Protocal buffer is better, but the binding is still obstructive and you need a separate compiler. (okay you win, performance is more important!)
message Person
{
required string name = 1;
required int32 id = 2;
optional string email = 3;
}
Person person;
person.set_name("John Doe");
person.set_id(1234);
person.set_email("jdoe@example.com");
fstream output("myfile", ios::out | ios::binary);
person.SerializeToOstream(&output);
- using stl
string
andvector
can make your data structure neat, without the hassle of managing memory manually and keeping alength
member - C macros are dirty and powerful
- tinyxml rocks
- json rocks
- tinybind gives you the closest thing to 'native' data binding without a code generator
- tinybind
- Chris Tsang
- TinyXML
- Lee Thomason, Yves Berquin, Andrew Ellerton
- cJSON
- Dave Gamble
The MIT License (MIT)
Copyright 2013 Chris Tsang
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This notice may not be removed or altered from any source distribution.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.