README (Copy-pasted from compass)
-
Basic Information
- PLATFORM - Linux
- OS Version - 3.18.6-1 (Arch Linux)
- Build Environment - GNU Make 4.1.1
- Language - C++
- External Libraries Used - gl, glu, freeglut, cmath (it still has to be linked.)
-
Build Instructions
- It should run fine after typing
make mp2
. - The executable shall be called
mp2
. - Should any changes be made to just the mp2 part, do
make mp2
, otherwise,make
, which will domake clean mp2
. - You probably don't have to change anything at all, but oversights happen, so email/pull request/open issue if there is one.
- It should run fine after typing
-
How to Run
./mp2
opens the flight window.- You will be spawned over an "ocean". The ocean is 4000x4000 'meters' big. Start position is (1000, 1000, 100) = (x,y,z).
- Your initial velocity will be (100, 0, 0).
- Controls:
- To increase thrust output, press
k
. To decrease, please pressj
. - To roll right/left, press
→/←
. - To yaw right/left , press
ctrl+→/←
. - To pitch up/down, press
↓/↑
. - To quit, press
q
.
- To increase thrust output, press
- Rules and physics:
- You have limited fuel, which has mass. Running out of fuel will kill the thrust output.
- Aerodynamic forces will be at play. (Weight, lift, thrust, drag).
- Crashing into the ocean will terminate the simulation.
- Flying out of bounds will terminate the simulation. (Boundaries are marked by mega-sized, ridiculously-colored triangles.)
- You have momentum. Turning right around will cause a stall and will more than likely prove fatal.
- Weight varies with mass, always pointing down.
- Thrust is controlled by user input. Always points forward.
- Lift depends on speed and elevation (because of temperature and air pressure/density). Always points in the plane's 'up' direction.
- Drag depends on speed and elevation. Always points counter velocity vector.
- Atmosphere decreases in pressure and temperature at higher altitudes.
- There is a rudimentary HUD, which shows some useful debugging information.
- Fun fact: physics were modeled after an F-14 Tomcat. I know it's nowhere near perfect, but it works on some believable level, I guess. Also, for some reason (I didn't have time/forgot to implement jet engines), you only have afterburners.
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Location of Video Demo
-
Github repo: