Interactive visually represented sound synthesis.
Currently in early development stages and code is given as is.
Shape Synths has been developed using Processing and SuperCollider. Both are needed to run this code.
SuperCollider client for processing is required and can be obtained from here: http://www.erase.net/projects/processing-sc/
To run:
Run sound-shape.scd in supercollider Run shapeSynth.pde
Note: a SuperCollider server is required to be running and sound-shape.scd is only needed to be run the first time that shapeSynth is run.