calref/cboe

Dialog scale option

Closed this issue · 3 comments

I can scale the UI and the map, but not the popup dialogs. On a modern screen, that text is pretty small/eye-straining.

Probably the main UI scale should just be applied to dialogs too.

Closing unless I get annoyed with the current solution and decide to revisit in a sophisticated way.

To be clear, this was implemented in #351 and is thus done now… though you're welcome to find a better way to do it at some point, I don't think it's necessary. Pixellated text is kind of expected in Blades of Exile, in my opinion. (We'd ideally disable anti-aliasing on the text, but I'm not sure how to do that.)