Issues
- 4
- 2
Clickable widgets placed inside a stack must be clicked twice to trigger them
#314 opened by CelticMinstrel - 1
Credits overhaul
#377 opened by NQNStudios - 4
Mac builds use dependencies built for MacOS 12
#364 opened by NQNStudios - 7
- 2
- 1
[Windows] After changing the UI scale, "Load Game" and "Open Game" become unresponsive
#368 opened by NQNStudios - 0
- 2
Windows builds depend on unexpected DLLs
#361 opened by NQNStudios - 0
Windows NSIS installer generation not working
#362 opened by NQNStudios - 0
Get a MinGW-on-Windows build working in CI
#315 opened by CelticMinstrel - 0
32-bit scons build can't find zlib
#360 opened by NQNStudios - 3
Dialog scale option
#350 opened by NQNStudios - 2
No longer builds after scons -c
#330 opened by x-qq - 0
-o0 in CCFLAGS breaking scons debug build on linux
#343 opened by NQNStudios - 0
Add a version resource for Windows
#347 opened by CelticMinstrel - 0
Add version info for MacOSX
#348 opened by CelticMinstrel - 5
- 2
Open Preferences: crash.
#331 opened by NQNStudios - 4
Scenario editor: edit creature: XML parse error
#342 opened by NQNStudios - 4
- 10
In scenario editor, new towns have default boundaries 1x1 in top-left corner and no town entrances
#337 opened by NQNStudios - 0
Windows Visual Studio 2017 project: Scenarios, Base, and data copied to wrong directory
#332 opened by NQNStudios - 3
Make game translatable
#312 opened by CelticMinstrel - 2
- 1
Towns are loaded with corrupt special node data
#329 opened by NQNStudios - 0
- 1
- 5
Items are wiped when loading a save file.
#324 opened by NQNStudios - 2
- 1
Possible to overwrite a save without confirmation
#327 opened by NQNStudios - 4
- 3
- 1
- 0
Allow cancelling any action by pressing Escape
#322 opened by CelticMinstrel - 0
Add a special node to manipulate the lighting array without changing terrain
#320 opened by CelticMinstrel - 0
Decouple input from actions
#319 opened by CelticMinstrel - 0
Update fonts
#317 opened by CelticMinstrel - 0
Unblur text when UI scaling is disabled
#316 opened by CelticMinstrel - 11
- 5
- 1
- 0
- 0
- 0
- 0
LEDs should generally contain their label text
#297 opened by CelticMinstrel - 4
Does not build with recent TGUI
#284 opened by x-qq - 0
Add an SDF search function that allows locating everywhere a particular SDF is referenced
#287 opened by CelticMinstrel - 0
- 1
Unreachable code in monster AI
#282 opened by CelticMinstrel