I hate designing worlds from scratch. Whether these worlds are for tabletop-RPGs, video games, or fantasy novels, I hate starting from scratch. I find it much easier to be given a world, and flesh it out from there.
World Gen hopes to eliminate that problem. Primarily, World Gen will work as a world generator, with data accessible to both two-dimensional and three-dimensional graphics programs. Later, I hope to allow for natural placement and development of civilizations according to the generated layout of the map, or a pre-developed map (will require user to format map data to accessible standards). Further, I would lke World Gen to expand upon a timespan and show the natural (through social theory algorithms, world development algorithms, and some user-tweaked survivability rates) development of both the world and those that inhabit it.
The original inspiration for World Gen was a similar system utilized by Bay12's Dwarf Fortress.
Generation and Export Availabilty:
- 2D Simple Generation
- Land Only
- Water and Land
- 2D Simple Export
- 3D Simple Generation
- 3D Simple Export
- 2D Complex Generation
- 2D Complex Export
- 3D Complex Generation
- 3D Complex Export
In-Program Representations:
- 2D Simple Presentation
- 2D Complex Presentation
- 2D Animated Presentation