Issues
- 0
button not triggering when block is pushed
#85 opened by camrun91 - 0
List of things that need cleaned up in code
#127 opened by jrussell31 - 0
As a gamer, I want to be able to press different buttons so that I can receive the benefits each button offers.
#15 opened by jrussell31 - 0
Thief spelt "Theif"
#106 opened by jrussell31 - 0
As a ball, I want to reverse direction on collision with an obstacle so that I bounce back in the direction that I came from.
#33 opened by jrussell31 - 0
As a ball, I want to stop moving if both forward and reverse directions are blocked so that I can be trapped.
#32 opened by jrussell31 - 0
As a ball, I want to begin moving forward or in reverse when either path opens up so that I am no longer trapped.
#31 opened by jrussell31 - 0
As a bug, I want to collide with the wall so that I can go back in the same pattern
#23 opened by jrussell31 - 0
As a bug, I want to turn and find my way out of an obstacle so that I don't get stuck
#24 opened by jrussell31 - 0
As a ball, I want to move in the direction of ice and force floors so that it is possible for me to change directions.
#30 opened by jrussell31 - 0
As a frog, I want to stop moving if obstacles exist in both the vertical and horizontal paths so that I can be trapped.
#45 opened by jrussell31 - 0
As a walker, I want to die in water and bombs so that it is possible for me to be killed.
#51 opened by jrussell31 - 0
As a walker, I want to begin moving when a path opens up so that I do not remain stationary.
#52 opened by jrussell31 - 0
As a glider, I want to remain stationary if all paths are blocked so that I can be trapped.
#39 opened by jrussell31 - 0
As a glider, I want to begin moving when a path opens up so that I do not remain stationary.
#38 opened by jrussell31 - 0
As a walker, I want to remain stationary if all paths are blocked so that I can be trapped.
#53 opened by jrussell31 - 1
As a ball, I want to move in a straight line until I hit an obstacle so that my movements may be predicted.
#34 opened by jrussell31 - 0
As a frog, I want to begin moving if there is an available path towards the gamer so that I can try to collide with the gamer.
#44 opened by jrussell31 - 0
As a frog, I want to change directions if an obstacle is in my path so that I will continue to close distance between me and the gamer.
#46 opened by jrussell31 - 0
As a glider, I want to die in fire and bombs so that it is possible for me to be killed.
#36 opened by jrussell31 - 0
As a glider, I want to turn left, right, or backwards in that order, upon collision with an obstacle, so that I can continue to move.
#40 opened by jrussell31 - 0
As a glider, I want to move in a straight line until I hit an obstacle so that my movement can be predicted.
#41 opened by jrussell31 - 0
As a fireball, I want to move around the screen so that I can be an obstacle to the gamer
#28 opened by jrussell31 - 0
As a gamer, I want graphical indicators of my game status, life, supplies, and time status so that I can operate within the game at top capacity
#12 opened by jrussell31 - 0
As a tank, I want to be removed from the game scene so that the gamer can win the level.
#19 opened by jrussell31 - 0
As a frog, I want to ignore the gamer while I am sliding on ice and force floors so that I will continue to slide until I reach a normal floor tile.
#43 opened by jrussell31 - 0
As a frog, I want to move every other turn so that it is possible for the gamer to outrun me.
#48 opened by jrussell31 - 0
As a bug, I want to collide with the gamer so that I can cause the gamer to lose the level.
#21 opened by jrussell31 - 0
As a glider, I want to survive water so that I can travel through those tiles.
#37 opened by jrussell31 - 0
As a bug, I want to treat fire, water, and bombs as if they are walls so that they cannot kill me.
#22 opened by jrussell31 - 0
As a fireball, I want to have weaknesses to exploit so that the gamer has an opportunity to get away from me
#27 opened by jrussell31 - 0
As a bug, I want to move in a pattern so that the gamer can predict my movement
#25 opened by jrussell31 - 0
As a glider, I want to collide with the gamer so that I can cause the gamer to lose the level.
#35 opened by jrussell31 - 0
As a walker, I want to collide with the gamer so that I can cause the gamer to lose the level.
#49 opened by jrussell31 - 0
As a walker, I want to treat fire as if it is a wall so that it cannot kill me.
#50 opened by jrussell31 - 0
As a walker, I want to move in an unpredictable pattern so that the gamer cannot easily predict my movement.
#54 opened by jrussell31 - 0
Need to fix toggle wall/gamer collision to only set Gamer as no move if gamer collides with toggle wall instead of all objects
#105 opened by jrussell31 - 0
As a frog, I want to move in the direction of the gamer so that it appears that I am chasing the gamer.
#47 opened by jrussell31 - 0
As a frog, I want to collide with the gamer so that I can cause the gamer to lose the level.
#42 opened by jrussell31 - 1
As a gamer, I want blocks to have different properties so that I’ll know which ones to utilize and which ones to avoid
#16 opened by jrussell31 - 0
Space bar does not always start game
#76 opened by camrun91 - 0
As a fireball, I want to have a particular set of skills so that the gamer will not be able to win against me
#26 opened by jrussell31 - 0
As a ball, I want to collide with the gamer so that I can cause the gamer to lose the level.
#77 opened by jrussell31 - 0
As a tank, I want to kill the gamer's character so that the gamer loses the level.
#18 opened by jrussell31 - 2
Fix Bug with space bar resetting Gamer position after game has already started.
#82 opened by jrussell31 - 2
As a ball, I want to collide with the gamer so that I can cause the gamer to lose the level.
#29 opened by jrussell31 - 0
As a gamer, I want to be able to move myself as well as other objects across the gameboard so that I can do the necessary operations to win the game
#14 opened by jrussell31 - 1
As a tank, I want to move with certain patterns so that the gamer can predict my movement.
#17 opened by jrussell31 - 0
As a gamer, I want to be able to collect items so that I can get through the levels easier
#13 opened by jrussell31 - 1