This is a liquid solver featuring FLIP advection and AMGPCG pressure solver, this solver was modified from christopher batty's original implemention of "variational fluid solver(BBB07)" In addtion, it has a Signed distance field initializer(but inefficient), so it is possible for one to use this solver with more complicated static scenes. the obj input HAS TO BE A CLOSED MESH. this solver outputs liquid meshes(in obj file) which can be then rendered by maya. you need intel tbb installed in order to have this build.
cancy11/tbb_liquid_amgpcg
a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.
C++GPL-2.0