/tss-lib

Threshold Signature Scheme, for ECDSA

Primary LanguageGoMIT LicenseMIT

Multi-Party Threshold Signature Scheme

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Note! This is a library for developers. You may find a TSS tool that you can use with the Binance Chain CLI here.

Introduction

This is an implementation of multi-party {t,n}-threshold ECDSA (elliptic curve digital signatures) based on GG18.

This library includes three protocols:

  • Key Generation for creating secret shares with no trusted dealer ("keygen").
  • Signing for using the secret shares to generate a signature ("signing").
  • Dynamic Groups to change the group of participants while keeping the secret ("resharing").

Rationale

ECDSA is used extensively for crypto-currencies such as Bitcoin, Ethereum (secp256k1 curve), NEO (NIST P-256 curve) and many more. For such currencies this technique may be used to create crypto wallets where multiple participants must collaborate to sign transactions. See MultiSig Use Cases

One secret share per key/address is stored locally by each participant and these are kept safe by the protocol – they are never revealed to others at any time. Moreover, there is no trusted dealer of the shares.

In contrast to MultiSig solutions, transactions produced by TSS preserve the privacy of the signers by not revealing which t+1 participants were involved in their signing.

There is also a performance bonus in that blockchain nodes may check the validity of a signature without any extra MultiSig logic or processing.

Usage

You should start by creating an instance of a LocalParty and giving it the arguments that it needs.

The LocalParty that you use should be from the keygen, signing or resharing package depending on what you want to do.

Setup

// When using the keygen party it is recommended that you pre-compute the "safe primes" and Paillier secret beforehand because this can take some time.
// This code will generate those parameters using a concurrency limit equal to the number of available CPU cores.
preParams, _ := keygen.GeneratePreParams(1 * time.Minute)

// Create a `*PartyID` for each participating peer on the network (you should call `tss.NewPartyID` for each one)
parties := getParticipantPartyIDs()

// Set up the parameters
// Note: The `id` and `moniker` fields are for convenience to allow you to easily track participants.
// The `id` should be a unique string representing this party in the network and `moniker` can be anything (even left blank).
// The `uniqueKey` is a unique identifying key for this peer (such as its p2p public key) as a big.Int.
thisParty := tss.NewPartyID(id, moniker, uniqueKey)
ctx := tss.NewPeerContext(tss.SortPartyIDs(parties))
params := tss.NewParameters(p2pCtx, thisParty, len(parties), threshold)

// You should keep a local mapping of `id` strings to `*PartyID` instances so that an incoming message can have its origin party's `*PartyID` recovered for passing to `UpdateFromBytes` (see below)
partyIDMap := make(map[string]*PartyID)
for _, id := range parties {
    partyIDMap[id.Id] = id
}

Keygen

Use the keygen.LocalParty for the keygen protocol. The save data you receive through the endCh upon completion of the protocol should be persisted to secure storage.

party := keygen.NewLocalParty(params, outCh, endCh, preParams) // Omit the last arg to compute the pre-params in round 1
go func() {
    err := party.Start()
    // handle err ...
}()

Signing

Use the signing.LocalParty for signing and provide it with a message to sign. It requires the key data obtained from the keygen protocol. The signature will be sent through the endCh once completed.

Please note that t+1 signers are required to sign a message and for optimal usage no more than this should be involved. Each signer should have the same view of who the t+1 signers are.

party := signing.NewLocalParty(message, params, ourKeyData, outCh, endCh)
go func() {
    err := party.Start()
    // handle err ...
}()

Re-Sharing

Use the resharing.LocalParty to re-distribute the secret shares. The save data received through the endCh should overwrite the existing key data in storage, or write new data if the party is receiving a new share.

Please note that ReSharingParameters is used to give this Party more context about the re-sharing that should be carried out.

party := resharing.NewLocalParty(params, ourKeyData, outCh, endCh)
go func() {
    err := party.Start()
    // handle err ...
}()

Messaging

In these examples the outCh will collect outgoing messages from the party and the endCh will receive save data or a signature when the protocol is complete.

During the protocol you should provide the party with updates received from other participating parties on the network.

A Party has two thread-safe methods on it for receiving updates:

// The main entry point when updating a party's state from the wire
UpdateFromBytes(wireBytes []byte, from *tss.PartyID, isBroadcast, isToOldCommittee bool) (ok bool, err *tss.Error)
// You may use this entry point to update a party's state when running locally or in tests
Update(msg tss.ParsedMessage) (ok bool, err *tss.Error)

And a tss.Message has the following two methods for converting messages to data for the wire:

// Returns the encoded message bytes to send over the wire along with routing information
WireBytes() ([]byte, *tss.MessageRouting, error)
// Returns the protobuf wrapper message struct, used only in some exceptional scenarios (i.e. mobile apps)
WireMsg() *tss.MessageWrapper

In a typical use case, it is expected that a transport implementation will consume message bytes via the out channel of the local Party, send them to the destination(s) specified in the result of msg.GetTo(), and pass them to UpdateFromBytes on the receiving end.

This way there is no need to deal with Marshal/Unmarshalling Protocol Buffers to implement a transport.

⚠️ Implementing a transport is left to the application layer and is not covered by this library.

The Transport

When you build a transport, it should should offer a broadcast channel as well as point-to-point channels connecting every pair of parties.

Your transport should also employ suitable end-to-end encryption to ensure that a party can only read the messages sent to it.

Additionally, there should be a mechanism in your transport to allow for "reliable broadcasts", meaning players can broadcast a message to all other players such that it's guaranteed that every player receives the same message. There are several examples of algorithms online that do this by sharing and comparing hashes of received messages.

Timeouts and errors should be handled by the transport. The method WaitingFor may be called on a Party to get the set of other parties that it is still waiting for messages from. You may also get the set of culprit parties that caused an error from a *tss.Error.

Security Audit

A full review of this library was carried out by Kudelski Security and their final report was made available in October, 2019. A copy of this report audit-binance-tss-lib-final-20191018.pdf may be found in the v1.0.0 release notes of this repository.

Resources

GG18: https://eprint.iacr.org/2019/114.pdf