Unreal Engine
Distance Matching component that uses the Animation principles from Epic's Paragon. This is used for more realistic Start/Stop/Rotation animations by calculating the distance to stop point. For a detailed explanation: DistanceMatching
Unreal Engine
Distance Matching component that uses the Animation principles from Epic's Paragon. This is used for more realistic Start/Stop/Rotation animations by calculating the distance to stop point. For a detailed explanation: DistanceMatching