Fast mp3 encoder written in JavaScript. On my machine it works 20x faster than realtime (it will encode 132 second long sample in 6.5 seconds) both on node and chrome. lamejs is a rewrite of jump3r-code which is a rewrite of libmp3lame.
<script src='lame.all.js'></script>
<script>
var lib = new lamejs();
var mp3Data = [];
var mp3encoder = new lib.Mp3Encoder(1, 44100, 128); //mono 44.1khz encode to 128kbps
var samples = new Int16Array(44100); //one second of silence replace that with your own samples
var mp3Tmp = mp3encoder.encodeBuffer(samples); //encode mp3
//Push encode buffer to mp3Data variable
mp3Data.push(mp3Tmp);
// Get end part of mp3
mp3Tmp = mp3encoder.flush();
// Write last data to the output data, too
// mp3Data contains now the complete mp3Data
mp3Data.push(mp3Tmp);
console.debug(mp3Data);
</script>
Either see example.html for full example of wav file encoding in browser or use this:
<script src='lame.all.js'></script>
<script>
lib = new lamejs();
channels = 1; //1 for mono or 2 for stereo
sampleRate = 44100; //44.1khz (normal mp3 samplerate)
kbps = 128; //encode 128kbps mp3
mp3encoder = new lib.Mp3Encoder(channels, sampleRate, kbps);
var mp3Data = [];
samples = new Int16Array(44100); //one second of silence (get your data from the source you have)
sampleBlockSize = 1152; //can be anything but make it a multiple of 576 to make encoders life easier
for (var i = 0; i < samples.length; i += sampleBlockSize) {
sampleChunk = samples.subarray(i, i + sampleBlockSize);
var mp3buf = mp3encoder.encodeBuffer(sampleChunk);
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
}
var mp3buf = mp3encoder.flush(); //finish writing mp3
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
console.debug(mp3Data);
</script>
If you want to encode stereo mp3 use separate sample buffers for left and right channel
<script src='lame.all.js'></script>
<script>
lib = new lamejs();
mp3encoder = new lib.Mp3Encoder(2, 44100, 128);
var mp3Data = [];
left = new Int16Array(44100); //one second of silence (get your data from the source you have)
right = new Int16Array(44100); //one second of silence (get your data from the source you have)
sampleBlockSize = 1152; //can be anything but make it a multiple of 576 to make encoders life easier
for (var i = 0; i < samples.length; i += sampleBlockSize) {
leftChunk = left.subarray(i, i + sampleBlockSize);
rightChunk = right.subarray(i, i + sampleBlockSize);
var mp3buf = mp3encoder.encodeBuffer(leftChunk, rightChunk);
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
}
var mp3buf = mp3encoder.flush(); //finish writing mp3
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
console.log(mp3Data);
</script>