/Grass

An exploration of various grass rendering techniques

Primary LanguageC#

Grass

by Garrett Gunnell

An exploration of grass rendering techniques.

DISCLAIMER: While this grass is highly performant and optimized, please don't attempt to use it yourself as it is tuned to my needs. Instead, reference it as much as you'd like. I apologize for the mess.

Features

  • GPU Instancing
  • GPU Frustum Culling
  • Chunked grass position buffers to cover any desired area
  • Level of detail applied to distant chunks
  • Scrolling noise texture to simulate wind
  • Shaders for quad grass and individual grass blade 3d models

TO DO:

  • Geometry shader grass

Quad Grass

Implementation details here.

example

3D Model Grass

Implementation details here.

example2

GPU Frustum Culling

example3

Chunking

example4

Level Of Detail

example5