Blueprint parser for entitas. It uses Litjson as the default json parser.
- Download release package.
Please see Example for component definitions.
The json format
{
"Entity1": {
"Movable": {},
"Position": {
"value": {
"x": 1.0,
"y": 2.0
}
},
"Speed": {
"value": 1.0
},
"Asset": {
"value": "Player"
}
},
"Entity2": {
"Asset": {
"value": "Player"
}
}
}
Unity code
using Entitas.Serialization;
using Entitas.Serialization.Json;
public class Test : MonoBehavior
{
void Awake()
{
IBlueprints jsonBlueprints = new JsonBlueprints();
var text = Resources.Load<TextAsset>("blueprints");
var blueprints = jsonBlueprints.ToBlueprints(text.bytes);
var entity = Contexts.sharedInstance.game.CreateEntity();
blueprints["Entity1"].Apply(entity);
}
}
- Array data member in component support
- Entity serialization
- Integration with Unity editor
- Protobuffer format support