/daybreak-game-engine

A user-friendly game engine designed in C++ using the Vulkan Graphics API.

Primary LanguageC++Apache License 2.0Apache-2.0

Daybreak Game Engine

The Daybreak Game Engine is a work-in-progress game engine designed to be easy-to-use and portable across platforms.

Getting Started

Download or clone the repo to a working directory.

Prerequisites

The Vulkan SDK is required to build the engine. The Vulkan SDK can be downloaded/installed from:

https://vulkan.lunarg.com/sdk/home

Installing

After downloading or cloning the repo and installing the Vulkan SDK

  1. Run CMake
cmake

Built With

Contributing

If you're interested in contributing, feel free to create your own pull requests or contact me with any questions at ctc7359@rit.edu. I would appreciate that you contact me if you wish to fork this repo.

Versioning

Versioning will commence once a stable first build is released.

Authors

License

This project is licensed under the Apache 2.0 License - see the LICENSE.md file for details

Acknowledgments

  • My friends, for not being in any way involved with this project