/godot-inputsharp

A C# abstraction on top of Godot's input events that makes life just a little bit easier

Primary LanguageC#MIT LicenseMIT

Input#

A C# abstraction on top of Godot's input events that makes life just a little bit easier (especially for local multiplayer games with multiple active controllers). This is still in its early stages.

Disclaimers:

  • It's just a copy paste from my current project: it isn't a standalone library
  • It's relatively untested. Right now I can't / won't vouch for its ability to not destroy everything you love and care about
  • It currently uses IConvertible to let you use your own enums without using generics. I'm not sure I like this design but it works.