/solandra

A framework for algorithmic art. TypeScript first. Make drawing concepts part of framework. Make APIs for humans.

Primary LanguageTypeScriptMIT LicenseMIT

Solandra

Principles

Opionated, agile (code is easy to change) framework for algorithmic art. See my essays for research/plans that went into this!

  • Sketches always have width 1, height depends on aspect ratio.
  • Angles in radians.
  • Points are [number, number].
  • Colours in hsl(a).
  • Leverage TypeScript: you shouldn't need to learn much, autocomplete and type checking should have your back.
  • Not for beginners.
  • Control flow at level of drawing (tiling, partitions etc).
  • Few dependencies/mostly from scratch.
  • Performance is not the goal.
  • Common algorthmic art things (e.g. randomness) should be easy.
  • Should feel fun/powerful.
  • Life is too short to compile things.
  • Rethink APIs e.g. standard bezier curve APIs make absolutely no sense
  • Declarative when possible (especially anything configuration-y), procedural when pragmatic; make it easy to explore/change your mind.

Examples

Get Started

Or if you want to play, install gatsby cli, clone this repo and start by

yarn
gatsby develop

Then open http://localhost:8000 and in your editor sketches.ts and try things out. It does things like the below

A simple example drawn with tiles

p.forTiling({ n: 20, margin: 0.1, type: "square" }, ([x, y], [dX, dY]) => {
  p.lineStyle = { cap: "round" }
  p.proportionately([
    [
      1,
      () => {
        p.setStrokeColour(120 + x * 120, 90 - 20 * y, 40)
        p.drawLine([x, y], [x + dX, y + dY])
      },
    ],
    [
      2,
      () => {
        p.setStrokeColour(120 + x * 120, 90 - 20 * y, 40)
        p.drawLine([x + dX, y], [x, y + dY])
      },
    ],
  ])
})

An example

An example

An example

An example