A finite state machine using push and pop with a stack (inspired by the Pushdown automaton - https://en.wikipedia.org/wiki/Pushdown_automaton)
Contains a game object with a state machine controlled by your keyboard.
A: Enter jumping state; S: Enter idle state.
The project needs TextMesh Pro.
- Remove duplicated timer code used to pop up the current state tick;
- Remove all code for the state name pop up and add a better solution.
For demonstration purposes only. This is not the best approach to check and run the current state's Tick method.