/CGW18

Personal solutions to CG Winter 2018 projects.

Primary LanguageJavaScript

README

This is a test of the Glitch platform to see if we can use it for CoderGirl lessons.

First thoughts:

Social Aspects

  • Eep! Accidentally asked to join a project when trying to figure out how to see if I could "Save" it
  • Hmm: How do I follow people?
  • You can ask for help!

Editor

  • Since the live page updates in real time, this is not a great platform for prompts. The browers brings the preview tab to the front, if open and updated
  • Sometimes a brand new project is made even though I'm the owner of the project I'm editing.
  • It was unclear that adding forward slashes / to the name of files would effectively place them in new directories.
    • Displaying files in a flat manner like _/css/styles.css could help reinforce path structure for students.
  • Glitch can connect to a GitHub repo, will need to test out that workflow and how commits might work
    • Some commits can be made by clicking "Advanced Options" > "Export Project" button via the project dropdown in the top left part of this browser.
    • Could not successfully set up remote in Glitch console
  • Not sure how the built in Glitch Debugger and Console might work into the CG coursework, yet.
    • Oh! git is installed in the Glitch console, which is a shell! This is where CGs will need to do their git work
    • Ah! You can create directories and files via command line in the Glitch console. (Doesn't refresh automatically, but that's how test/test.txt was created: mkdir test; touch test/test.txt; vim test/test.txt.

Start by Recreating Designs in Assets

Courses mockup. Thumbnail of Courses mockup. Mockups for the Teachers and Students pages are found in assets, too.

Current JS Course Material