castle-engine/castle-engine
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
PascalNOASSERTION
Issues
- 6
ExposeTransform design Mode vs Runtime mode
#600 opened by Nabucodosor - 4
PositionFromWorld variant
#601 opened by peardox - 20
OBJ loading errors
#591 opened by peardox - 2
error installing castle_window.lpk
#599 opened by codz01 - 4
- 2
- 0
Failed to detect VSCode on MacOS
#598 opened by caryyu - 0
CGE editor as universal binary on macOS -- with both x86_64 and Aarch64 (Arm64) versions
#596 opened by michaliskambi - 7
Delphi Compilation Order
#592 opened by peardox - 2
- 1
SaveNode GLTF support
#595 opened by peardox - 2
Container.ForceCaptureInput can crash with Segmentation Fault while processing notifications under some unexpected circumstances
#588 opened by eugeneloza2factor - 5
Linux64 Delphi compilation error (10..3.1)
#577 opened by peardox - 7
Access Violation When Renaming A Component
#543 opened by antitu - 0
- 0
Incorrect alpha treatment when RenderToImageBegin...End over transparent background
#586 opened by eugeneloza2factor - 4
OffScreen Rendering is creating blanks...
#585 opened by peardox - 1
GameViewMain root element is still Group1
#583 opened by eugeneloza2factor - 2
When UserConfig (.conf) file fails to load, the Engine silently deletes all of its content
#582 opened by eugeneloza2factor - 8
Check MouseRayHit over Tiled map
#570 opened by michaliskambi - 3
Add source paths to Broswing Path (Delphi)
#578 opened by peardox - 4
C++Builder CE (Working!!!)
#579 opened by peardox - 5
C++ 10.2.1 Generics Type underclared? (pre alpha3)
#576 opened by peardox - 3
C++ Missing files (pre-alpha3 tests)
#575 opened by peardox - 7
Delphi Package Usability Tests
#574 opened by peardox - 2
Delphi Tests pre alpha3
#573 opened by peardox - 1
TDebugTransform has no sphere
#572 opened by peardox - 3
Protocol not supported (Case Sensitive?)
#540 opened by peardox - 1
Inline shader failure
#541 opened by peardox - 1
- 12
Delphi IDE Integration issue...
#569 opened by peardox - 8
Tiled map incorrect rendering
#567 opened by bbrtj - 3
Need Help with Coding a 3D Platformer Kid's Game
#568 opened by JPF12141999 - 7
- 4
Cannot build for MacOSX using Delphi
#563 opened by TheOriginalBytePlayer - 2
Very Important Notice about `setup-lazarus`
#559 opened by gcarreno - 1
Validation support for X3D4 advanced audio nodes
#556 opened by brutzman - 6
size issue
#553 opened by codz01 - 0
- 4
Ability to maximize window on start
#552 opened by eugeneloza2factor - 2
Warning: Textures: Releasing texture id 2 after OpenGL context is closed. This means that you free some OpenGL resources (like TDrawableImage) too late, you should move their destruction to an event like TCastleWindow.OnClose or TCastleControl.OnGLContextClose.
#551 opened by eugeneloza2factor - 3
Delphi Leak Test
#542 opened by peardox - 0
- 1
Lintian complains about CGE-generated DEBs
#550 opened by eugeneloza2factor - 1
libpng implementation of TCastleImage and video (av) recording with Free Pascal
#548 opened by cpicanco - 1
URIMimeType failure with valid URL
#547 opened by peardox - 3
Fragment shader not compiled: error C7538: OpenGL does not allow 'mediump' after 'inout'
#544 opened by eugeneloza2factor - 0
- 1
Have verbose (e.g. with full OpenGL raport) and non-verbose (mostly only with user's WritelnLog) log streams
#545 opened by eugeneloza2factor - 3