/doom-effect

A simple doom-like effect of switching two UI States

Primary LanguagePascal

Doom Effect

A simple doom-like effect of switching two UI States - when the first UI state "melts" revealing the second one underneath.

This effect is achieved by making a "Screenshot" of the first state and applying TCastleScreenEffect with an animated shader to it.

License

License is the same as other CGE examples in CGE repository, on https://castle-engine.io/license.php