/lynch

Primary LanguagePascalBSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

Lynch

Cat-astrophe Games Gamejam 2022-12-16.

  • Move with AWSD.
  • Right click to toggle mouse look.
  • Press F5 to make a screenshot.

Download a ready compiled version (for Windows and Linux) from https://cat-astrophe-games.itch.io/lynch .

Using Castle Game Engine.

Screenshots

"Lynch" demo image 1

"Lynch" demo image 2

"Lynch" demo image - Castle Game Engine editor 1

"Lynch" demo image - Castle Game Engine editor 2

"Lynch" demo image - Castle Game Engine editor 3

"Lynch" demo image - Blender 1

"Lynch" demo image - Blender 2

"Lynch" demo image - Blender 3

"Lynch" demo image - Blender 4

Building

Compile by:

Summary

Goal was:

  • A short "walking simulator" with simple puzzles.
  • The main feature: a 3D house surrounded by some foliage, with "night time" lighting (lanterns, hard shadows, starry sky, chirp-chirp and wind blowing sfx).
  • The main work will be modeling in Blender.
  • In Castle Game Engine: a simple setup of scenes, sounds, mirrors and puzzles and testing that it looks as good as in Blender.

Results:

  • 3D house and surroundings, with sensible proportions.
  • After gamejam small additions:
    • Sounds: Ambience, footsteps, statues.
    • Simple mechanics of creepy statues.

TODO

Graphics:

  • Tree model has to be replaced with something better. Current tree is just autogenerated and brutally simplified with Decimate, looks bad.
  • Maybe add additional bushes, to have really a lot of foliage.
  • Materials, textures.
  • Shadows.
  • Night sky (stars, moon) skybox.
  • Lanterns, bright but very local lights.
  • Overall: "night aura" feeling is missing, it's at best a late desaturated sunset.
  • Fountain and lake - mats mirrors.
  • Roof looks bad after Decimate, it should be made low-poly by correctly modelling very low-poly pieces.

Sound effects:

  • Chirp-chirp?
  • Wind blowing?

Code:

  • Game mechanics; now there's nothing interactive.
    • Additional weird part in-house was planned.
    • We wanted puzzle to open the gate, to get key to house, to pass the hall of mirrors...